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All in all a fun game! Imaginative zones and a good variety of enemies. Good use of environmental hazards to mix up gameplay. Definitely interested to see your next project or if you continue this one!

Awe thank you so much! For now I want to work on a new project, because this one was really just me trying out RPG Maker so I don’t know where else to take it.  In the next project I’m gonna use a lot more variables right from the start to allow for different clothes and even possibly relationships. I’m not sure if I’ll do a lot of normal rpg maker battles in that one.

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Qutting/reloading the game to get the enemies to respawn isn't working for me, meaning I can't bypass the slime boss. Are there any other ways to get enemies to respawn so I can grind?

(Alternately, can you check the slime boss HP to see if it has less than 950 health? That would only require two critical hits and halfway-decent RNG, which I'd be willing to keep trying until I get. Right now that seems to be my only chance of victory)

Oh yeah, I wrote that in because when test playing the game when in RPG Maker, the enemies came back after I reloaded a save that was made after defeating them. I’ll launch up that project today and see if I can figure out how to get them to respawn, if I can’t do that, I’ll just change them to random encounters.

Problem has been fixed, it wasn't very difficult.

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Thanks! I'd tried optimizing my route, preserving all optional enemies for human form and preloading ATK/DEF buffs, and 719 damage was the max I could get out before dying haha. If there'd been only one more enemy I'd have been able to hit 5th level as well, but now that isn't necessary :D